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Charm person wikibot
Charm person wikibot






CHARM PERSON WIKIBOT LICENSE

It is our intent to work within this license in good faith. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. This is part of the Revised (v.3.5) System Reference Document. You must speak the person’s language to communicate your commands, or else be good at pantomiming.īack to Main Page → System Reference Document → Spells Open Game Content

charm person wikibot

Any act by you or your apparent allies that threatens the charmed person breaks the spell. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.

charm person wikibot

You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. The charmed creature regards you as a friendly acquaintance. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it.

charm person wikibot

The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You attempt to charm a humanoid you can see within range. If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly).






Charm person wikibot